200: Storytelling: Beyond the Basics

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Introduction
Name Description
201: Responsible Storytelling Basic concepts of good, ethical storytelling.
Running the Game
Name Description
211: Timing Course covers the principles of timing as regards game sessions – slow versus quick-paced, buildups and climaxes, and denouments.
212: Basic Combat Course covers how to efficiently run a basic combat scene, including the principles of mediation/narration. A Combat Summary Sheet is provided as a resource.
Venue Style Sheets
Name Description
221: What is a VSS? This course is a step by step walkthrough for the creation of a VSS for any venue within the MES.
222: Creating a Vision For Your Game (Beyond The VSS) You have a VSS, now what?
223: Reviewing and Updating a Venue Style Sheet Course covers how to review and update an existing VSS
Players and Characters
Name Description
231: Helping Players with Character Creation How to help players create characters that will fit your VSS.
233: The Approval Process Will give an introduction to the approval process and how to use the approval database.
234: PC Sheet Review: Discovering the Hidden Message Course covers how a Storyteller can review his players’ character sheets to gain insight into what sort of stories they will like, and a player’s playstyle.
235: Introduction to Play Styles Course covers defining the concept of play style, and various paradigms of identifying a player’s preferred play style. Being able to identify players’ play styles can help a Storyteller in crafting compelling stories for his/her players, and help in working through conflicts when players’ play styles conflict.
236: Integrating New Characters Into an Existing Game How to help new characters find a niche and get involved in an already-existing game.
Creating Compelling Stories
Name Description
251: What is “Story?” Introduction to the concepts of Story and Storyteller.
253: Integrating Plot into your Game How to take a plot and use it in your local game.
254: Downtimes Handling and managing downtimes, including a sample downtime template for Storytellers to use.
255: The Art of Plotting Course covers various methods of creating plot.
257: Maintaining Continuity in Your Game Course covers the importance of continuity, and discusses how to maintain continuity in a long-running game.
Ethics
Name Description
272: Metagaming Definition of metagaming and discussions of good versus bad metagaming.
273: How to Say “No” Examining the word “no” and how it should be used by an ST.