300: Concepts of Storytelling

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Running the Game
Name Description
311: Advanced Combat Course covers efficiently running a killbox scene, including the use mediation/narration.
312: Adaptability Course covers ways to prepare for when a story takes an unexpected turn.
313: Small Versus Large Venues Course covers how small and large venues have different needs.
Players and Characters
Name Description
321: Immersion Techniques What makes a great LARP? How can Storytellers help players more fully immerse themselves in the game?
332: Helping Players Grow and Evolve Their Characters Course covers working with players to help their characters continue to grow and evolve through the chronicle.
Non-Player Characters
Name Description
341: Creating Three-Dimensional NPCs Course covers how to create robust, three-dimensional NPCs with personalities and lives of their own, for when a game needs a long-standing enemy or ally for the PCs
Creating Compelling Stories
Name Description
351: Storylines and Play Styles Course covers various methods of crafting storylines that appeal to different – and multiple – play styles.
352: Proactive vs. Reactive Players Course covers the players who get involved and those who stay quiet and teaches you how to emerse both.
Plotkits
Name Description
361: Short versus Long Plots Course covers how to address the long term andshort term plans of storytelling.
381: Creating a Plotkit Course covers how to write a plotkit for the MES. A plotkit template is provided as a resource.
Troubleshooting
Name Description
391: Dealing with Player-Generated Plot Course covers how to handle situations and issues that are player-generated.
392: Identifying Cheating Course covers ways in which players can engage in inappropriate behavior, and how to identify such behaviors when they are occurring.